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Claude Code Basics Lesson 28 of 46

Cleaning Up: Compact and Clear

In short
  • Two different moves: compact summarizes and keeps the thread, clear empties the table.
  • Same work continuing → compact. New topic → clear.
  • With compact you can tell it what to absolutely keep.
  • Instructions written in the file come back; the ones only spoken out loud can get lost.

Two moves, not one

When the table is full you have two moves, and they're genuinely different:

  • compact — takes the conversation so far and summarizes it. What you've settled stays, in short form; the detail of how you got there disappears. The thread of the conversation continues.

  • clearempties. New conversation, clean table, like you'd just opened it.

They're not two levels of the same thing: they answer two different situations.

Which one, when

  • You're continuing the same job and the conversation has run long → compact. Throwing everything away would force you to re-explain where you'd gotten to.

  • You're switching to a different job in the same window → clear. A summary of the previous thing, here, is just noise you're carrying around and paying for on every turn.

There's only one criterion: do I still need what's on the table? If yes, you compress it; if no, you toss it.

Compact with a pointer (almost nobody knows this)

It writes the summary itself, and decides on its own what matters. On a long conversation it can get it wrong: it throws out the plan you'd agreed on or that clarification of yours that you cared about.

You avoid it by telling it: along with the command, add what to absolutely keep — "keep the plan we defined and my corrections on the file names". It costs five seconds and changes the quality of what survives.

What survives the cleanup

Here's the thing that closes the loop with the previous two lessons. After a compact:

  • The file's instructions come back. The project's CLAUDE.md gets re-read from disk and put back on the table: it's written somewhere, so it can't get lost.

  • What you'd only said out loud can disappear. If you gave a clarification only in chat, it goes through the summary's meat grinder and might not come out the other side.

Which is the best possible argument for the CLAUDE.md lesson: if something really matters, don't say it — write it.

What's next

So far you've been managing memory yourself: you write the instructions, you decide when to clean up. But there's also a piece that writes itself: Claude takes notes on how you work, without you telling it anything. In the next lesson we go read what it's written.

Did you get it?

Two minutes, no grade. Trying to answer — even getting it wrong — cements the concepts far more than rereading. Not in the mood? Skip it: the lesson still counts as complete.

You've been working on the same thing for an hour and the table is full. What do you use?

You're done and you switch to a completely different job in the same window. What do you use?

After a compact, what happens to your permanent instructions?

Course Claude Code Basics
  1. Chapter 1 Introduction

    1. 1 The Claude Ecosystem and Where Claude Code Fits
    2. 2 What Claude Code Is: The Collaborator Who Walks Into Your Studio
    3. 3 How an Agent Works: The Loop
  2. Chapter 2 What's Underneath

    1. 4 Claude Code in Action: The Loop, for Real
    2. 5 The Model Has No Memory: It Starts Over Every Time
    3. 6 The Harness: The Engine and the Gear Around It
    4. 7 The Map: Four Buckets
  3. Chapter 3 You Choose the Engine

    1. 8 There's No Single Claude: The Model Lineup
    2. 9 Which Model for Which Job
    3. 10 Effort: How Hard It Should Think
    4. 11 Model or Effort? The Question That Trips Everyone Up
    5. 12 The Bill: Why Saving Money Can Cost You More
  4. Chapter 4 First Time at the Controls

    1. 13 Where to Run It: Four Doors In
    2. 14 What You Need Before You Start
    3. 15 Installing Claude Code
    4. 16 The Folder: Where You Open It Decides What It Works On
    5. 17 Choosing the Engine, in Practice
    6. 18 Your First Task: Small, Yours, and It Works
  5. Chapter 5 What You Let It Touch

    1. 19 Why It Asks for Permission
    2. 20 The Rules: Always Yes, Ask Me, Never
    3. 21 The Modes: How Much Leash You Give It
    4. 22 Plan Mode: Get the Plan Before the Work
    5. 23 Verification in the Loop: Give It a Yardstick
    6. 24 Example: Putting the Bucket Together
  6. Chapter 6 What It Knows About You

    1. 25 CLAUDE.md: The Notes It Reads the Moment It Walks In
    2. 26 How to Write a CLAUDE.md That Actually Works
    3. 27 The Context Window: How Much It Can Hold at Once
    4. 28 Cleaning Up: Compact and Clear
    5. 29 Automatic Memory
    6. 30 Example: From Repeating Yourself to Never Again
  7. Chapter 7 Skills

    1. 31 What a Skill Is: A Procedure Written Once
    2. 32 Creating Your First Skill
    3. 33 The Description Decides Whether It Gets Used
    4. 34 Example: A Skill That Saves You the Week
  8. Chapter 8 How Many You Put to Work

    1. 35 The Subagent: A Helper With Its Own Desk
    2. 36 When a Helper Is Worth It (and What It Costs)
    3. 37 Teams: When Agents Talk to Each Other
    4. 38 Example: Searching Without Cluttering the Desk
  9. Chapter 9 What It's Connected To

    1. 39 MCP: The Standard Plug Into Your Tools
    2. 40 Plugins: Packaging Up and Borrowing
    3. 41 Example: When You Stop Copying and Pasting
  10. Chapter 10 Automating the Setup

    1. 42 Hooks: The Thing That Always Happens
    2. 43 Where It Fires and What It Can Do
    3. 44 When You Actually Need One (and When It's Too Much)
  11. Chapter 11 Wrap-Up

    1. 45 The Project: Your Expense Tracker
    2. 46 Wrap-Up: What You're Taking Home
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