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Claude Code Basics Lesson 31 of 46

What a Skill Is: A Procedure Written Once

In short
  • A skill is a procedure written once, that you call up with a single word.
  • You don't code it: it's plain English text, just like the instructions.
  • The difference from CLAUDE.md: that one weighs on you always, the skill only when it's needed.
  • It can be started by you or by it, if it figures out it's the right moment.

The gap left by the last chapter

Permanent instructions work great for facts: how things are organized, what they're called, what shouldn't be touched. Short, always valid, always useful.

But you also have procedures: that twelve-step thing you do once a month, always in the same order, always the same way. Putting it in the permanent instructions would be a mistake: it would take up the table in every session, including all the ones where you're doing something else entirely.

You need a place where a procedure can sit ready without weighing on anything, and load only the moment it's needed. That place is the skill.

What it is, concretely

A skill is a sheet of instructions. A text file where you write, in plain English, how a certain thing is done: the steps, the order, what to check, what the right result looks like.

There's nothing to program. If you can explain to a colleague how to do something, you already know how to write a skill.

The difference from typing that same explanation into the chat is all right here: the skill stays, it has a name, and you call it up with a word instead of rewriting it every time.

Who starts it

  • You, by typing its name preceded by a slash — just like the commands you already know.

  • It, when it figures out from your request that this procedure is exactly what's needed.

The second is the more convenient and the more fragile: it depends on how you wrote a single line of the file. We get to that in two lessons, and it's the most important thing in this chapter.

What you actually use it for

To keep this from staying vague, here are a few examples of things that become skills in everyday work — none of them need a single line of code:

  • the way you put together the monthly recap for a client: which numbers, in what order, what to highlight;

  • the checks you run before sending out a document;

  • how you turn meeting notes into the format you use;

  • the procedure for archiving a finished job.

The criterion is always the same: I do this often, it has steps, and I want it to come out the same every time.

What's next

In the next lesson we create one: one folder, one file, two header lines. It takes five minutes, and not even all of them yours — because you can have it write the skill for you.

Did you get it?

Two minutes, no grade. Trying to answer — even getting it wrong — cements the concepts far more than rereading. Not in the mood? Skip it: the lesson still counts as complete.

What is a skill, technically?

Why does a long procedure belong in a skill rather than in CLAUDE.md?

Who can start a skill?

Course Claude Code Basics
  1. Chapter 1 Introduction

    1. 1 The Claude Ecosystem and Where Claude Code Fits
    2. 2 What Claude Code Is: The Collaborator Who Walks Into Your Studio
    3. 3 How an Agent Works: The Loop
  2. Chapter 2 What's Underneath

    1. 4 Claude Code in Action: The Loop, for Real
    2. 5 The Model Has No Memory: It Starts Over Every Time
    3. 6 The Harness: The Engine and the Gear Around It
    4. 7 The Map: Four Buckets
  3. Chapter 3 You Choose the Engine

    1. 8 There's No Single Claude: The Model Lineup
    2. 9 Which Model for Which Job
    3. 10 Effort: How Hard It Should Think
    4. 11 Model or Effort? The Question That Trips Everyone Up
    5. 12 The Bill: Why Saving Money Can Cost You More
  4. Chapter 4 First Time at the Controls

    1. 13 Where to Run It: Four Doors In
    2. 14 What You Need Before You Start
    3. 15 Installing Claude Code
    4. 16 The Folder: Where You Open It Decides What It Works On
    5. 17 Choosing the Engine, in Practice
    6. 18 Your First Task: Small, Yours, and It Works
  5. Chapter 5 What You Let It Touch

    1. 19 Why It Asks for Permission
    2. 20 The Rules: Always Yes, Ask Me, Never
    3. 21 The Modes: How Much Leash You Give It
    4. 22 Plan Mode: Get the Plan Before the Work
    5. 23 Verification in the Loop: Give It a Yardstick
    6. 24 Example: Putting the Bucket Together
  6. Chapter 6 What It Knows About You

    1. 25 CLAUDE.md: The Notes It Reads the Moment It Walks In
    2. 26 How to Write a CLAUDE.md That Actually Works
    3. 27 The Context Window: How Much It Can Hold at Once
    4. 28 Cleaning Up: Compact and Clear
    5. 29 Automatic Memory
    6. 30 Example: From Repeating Yourself to Never Again
  7. Chapter 7 Skills

    1. 31 What a Skill Is: A Procedure Written Once
    2. 32 Creating Your First Skill
    3. 33 The Description Decides Whether It Gets Used
    4. 34 Example: A Skill That Saves You the Week
  8. Chapter 8 How Many You Put to Work

    1. 35 The Subagent: A Helper With Its Own Desk
    2. 36 When a Helper Is Worth It (and What It Costs)
    3. 37 Teams: When Agents Talk to Each Other
    4. 38 Example: Searching Without Cluttering the Desk
  9. Chapter 9 What It's Connected To

    1. 39 MCP: The Standard Plug Into Your Tools
    2. 40 Plugins: Packaging Up and Borrowing
    3. 41 Example: When You Stop Copying and Pasting
  10. Chapter 10 Automating the Setup

    1. 42 Hooks: The Thing That Always Happens
    2. 43 Where It Fires and What It Can Do
    3. 44 When You Actually Need One (and When It's Too Much)
  11. Chapter 11 Wrap-Up

    1. 45 The Project: Your Expense Tracker
    2. 46 Wrap-Up: What You're Taking Home
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